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Tips, Tricks, Discoveries Thanks to NaN (Blender authors) For this wonderful freeware. Lsystem is a script that has been developed
by Armagan Yavuz :
www.geocitie.com/blenderdungeon
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Back to the first page of the site
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A FEW
DOWNLOADABLE EXAMPLES
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SECOND PART : Neo-lstseed
From JM.SOLER
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Neo-lstseed the version
of L-System modified by JM Soler
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LET'S GO
First of all, arrange your Working Area like
below (it's easier believe me).
Split the working zone in Three parts : TOP VIEW WINDOW of the leaves/CAMERA VIEW
of the tree /SCRIPT WINDOW with Application.py
TO START, LET'S
TAKE AN EXAMPLE
1) Check you have the leaves or objects ready to be
used by the script, that is to say :"The apple tree" FIRST PART PREPARING THE WORK They have the shape you want (be careful do not add too much vertices because a high number of vertices can create a big mess). They are uvmapped with a picture you have choosen and prepared with a transparency background. If not already done you must do it before anything else.
whatever you like or decide. To do so : In "edit mode", you can rotate the Leaf/object
around it's center and move it (but temperately); in
order that when you create the tree, the leaves are correctly placed with regard to the branches. Be aware that you will have to do several testing by repeating the process (Changing location + GENERATE) before you can find the right position. Look at the Screen shots below
Other screen shots of the leaves changes
>> an apple for example. ( in my case the "d" object).
THE LEAVES/OBJECTS ARE READY NOW 3) Just launch the script , by doing ALT+P in the script window. (see First Part:L-System) - Once you have a model you like, enter a name at the end of the path that appears on the top of the GUI, (for example : "appletree_leaf.def ") and push the "SAVE" button. - Good.... you have a model of tree now. END
OF THE FIRST PART
OK, what we want here, is to keep the same shape
of branches in order to add some fruits or flowers etc in
addition to the leaves.----------------------------------------------------------------------------------------------------------------- SECOND PART PUT INTO PRACTICE For this 2 steps are required :
Click the button "Add Leaves" it will appear embedded, then choose the leaf model to use by typing the name of it in the section "leafobj: * " and click on "GENERATE". Do F2 to save the
blend file.
Open another specimen of Blender,
I put the repeat
value at 2, because there was too much apples.
Now you must have the fruits on
the same shape branches than preceeding
(Be patient, the script will probably take a longer time to generate the fruits)
do F2 Then just return in the "tree.blend" file still opened and import the "fruits Mesh" or "leaves mesh" or whatever the name you gave maybe . THAT'S ALL FOLKS
OK ! sometimes there are some fruits
that are not correctly located on the branches
But as i have just said, you can adjust them : If the fruits are still not perfectly
placed you can easily move them in edit mode by pushing
the "L" selection key with the mouse pointer on the object you want to
move.
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